Arma 3
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Killzone: Helghast Army v2.1
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Data Type: Mod
File Size
Posted
Updated
5.356 MB
Jun 9, 2023 @ 1:54pm
Jun 19, 2023 @ 4:18pm
4 Change Notes ( view )

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Killzone: Helghast Army v2.1

In 2 collections by turfy
Turfy's Mods
17 items
Turfy's Killzone Collection
3 items
Description
NOTE: This is a ALiVE faction mod. ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal. see last pic above to find out how.
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THIS MOD REQUIRES THE @KILLZONE MOD, LINK HERE;
https://drive.google.com/file/d/1nf9unA3w4auc1FgRZIRI7tV55JY8jpyv/view

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My people,
Sons and Daughters of Helghan,
For many years, we have been a broken nation:
SHUNNED,
OPPRESSED,
and CONQUERED by those we sought to escape.
Ten years ago,
I asked for time,
and that time was granted by you.
YOU:
the strength in my arm,
the holders of my dreams...
Our forefathers embarked on the greatest exodus in the history of all mankind.
An exodus for freedom,
Helghan became that freedom.
Our new world changed our bodies.
At first, it weakened us,
but in fact, we were growing...
STRONGER.
In the time you have given me,
I have rebuilt our nation,
I have rebuilt our strength,
and I have rebuilt our pride!
Our enemies at home have been re-educated;
we have given them new insights into our cause.
On this day,
we stand united once more.
On this day,
those driven to divide us will hear our voice!
On this day,
we shall act as one,
and we shall be ignored NO MORE!

Defenders of the Helghast dream,
NOW IS OUR TIME!

Mod Description
This mod covers the Helghast from Killzone 1, 2, & 3 (2nd extra solar war) combining them all into 1 faction. This mod focus's on infantry only, no vehicles, though if your looking for the "full experience" as seen in the pics you can find links to them in the recommended tab. Includes most of the iconic class's from the games as well as a few I have added to help flush out the faction & make it function better in Arma. Killzone 4 is not represented in this mod (for the most part) as it felt like a bad fan fic & it takes place at a different time, during a different war, using completely different weapons & gear.

THOUGH NOT REQUIRED I HIGHLY RECOMMEND THIS MOD THAT WILL CHANGE ALL THEIR VOICES TO PROPER HELGHAST VOICES FROM THE GAMES !!!
https://steamcommunity.com/sharedfiles/filedetails/?id=2988873643

ALSO, NOT REQUIRED, BUT THIS IS NEEDED IF YOU PLAN ON ALSO USING ACE OTHERWISE THEY UNITS WILL BE IMMORTAL !!!
https://drive.google.com/file/d/1yngrzmqMpbXqvul3J93oyJqpakVRTGPg/view?usp=sharing

Questions & Answers
Q: What is a alive faction mod?
A: It is a mod made using the ALiVE mod, all done in game. It replaces base units default loadouts on spawn & initialization with the loadouts I have created, that is why you need the mod if you with to make changes. see last pic above to find out how.

Q: What maps did you use for the pics?
A: Arctic (Arctic)
Cytech Military Compound (Cytech Underground)
Kholo (Operation Trebuchet)
Kholo clear (Kholo winter & clear)
Madrigal (Operation Trebuchet)
New Mombasa (New Mombasa)
Trenches, Mud And Blood II (Trenches, Mud And Blood II)
Miranda (Miranda)
Gridlock (Operation Trebuchet)

Q: Why so many mods in the recommended/ required:
A: The mods in the required tab are the minimum amount of mods used to make all the of units in this mod work, the recommended tab are the mods required for the "full experience" seen in the pics above.

Q: Why where the factions released in their own mods?
A: Mainly for people that want to keep mod count down, they can use the interesting Helghast units without needing to download the boring ISA mods requirements

Q: How do i spawn in the Helghast flags & props?
A: Place down a user texture, custom flag, or banner and in the path box type
\Helghast Flags & Propaganda\flag0 - 9.jpg for the 9 Helghast flags & logos
\Helghast Flags & Propaganda\prop1 - 13.jpg for the 13 Helghast propaganda posters
check out the 3rd last pic in the slideshow above to see how

Q: Why no vehicles?
A: Just look at how many mods it took to just make the infantry, if you want vehicles check the recommended tab above.

Known Bugs & Issues
- Helghast soldiers can sometimes spawn with 40k chaos symbols on their foreheads.
- Aftermath wa2000 (StA-14) has no sights. Best used by AI.
- Mod will say it requires zombies & demons in the launcher, it doesn't. The launcher lies.
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THIS MOD REQUIRES THE @KILLZONE MOD, LINK HERE;
https://drive.google.com/file/d/1nf9unA3w4auc1FgRZIRI7tV55JY8jpyv/view

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143 Comments
Dizzyight Apr 14 @ 8:54pm 
I'm probably just dense but I'm getting an alert saying "Addon O_Helghan' requires addon 'gilla' pretty sure I installed all steam and 3rd party requirements but I might be wrong
Sergeant_Crecker Apr 14 @ 5:29am 
Thanks, i'll try
turfy  [author] Apr 13 @ 4:28pm 
not a clue, never played it. if you can use units from other mods in Antistasi then i don't see why not
Sergeant_Crecker Apr 13 @ 6:47am 
Stupid question. Can i ran Antistasi with this?
Sturmtruppen Mar 3 @ 1:19pm 
gotcha cheers
turfy  [author] Mar 1 @ 2:51pm 
it is its own mod, just dosnt come in a mod folder. i didnt make it so didnt wanna modify it. just download all the contents, throw them all into a empty folder and call it; addons then put that addons folder in another folder called wtf you want. then just go into your launcher & manually load it
Sturmtruppen Mar 1 @ 8:33am 
where am I putting the ace compat? i doesn't register as a mod on its own.
demitre2014 Feb 11 @ 5:15pm 
dont suppose we can expect a update with more skins from all the games and weapons to?
The omega crazytails Dec 29, 2023 @ 10:34pm 
why does this have so many REQUIRED ITEMS might truy it sometime that is alot to download
FOX Dec 3, 2023 @ 12:20am 
i download this, but nothing for me ...