Morrowind

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toesucker6000000

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toesucker6000000

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About this mod

This mod intends to revise the Telvanni stronghold of Tel Uvirith, hoping to bring the stronghold in line with the other Great Houses' options, as well as other Telvanni Settlements. This mod adds new rooms, objects, decorations. containers and NPCs to breathe new life into Tel Uvirith, making the tower more of a 'lived in' Telvanni settlement.

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This mod uses vanilla assets to reimagine Tel Uvirith as a burgeoning Telvanni stronghold, similar to the other Great Houses' more populated strongholds. I was disappointed with Tel Uvirith, expecting something similar to the other Telvanni settlements across Vvardenfell, 'Tel Uvirith Revised' intends to create a completely lore friendly, expanded version of the once lonely Telvanni Tower.

The changes in this mod are only seen/applied when you (or Reynel Uvirith, if you are Redoran or Hlaalu) have fully completed construction of your stronghold. All valuable vanilla ‘loot’ is still present in Tel Uvirith, but may have been moved.

There are no major changes to the outside of Tel Uvirith, or any of the houses surrounding the tower:
-I made the turret on the very top slightly larger to more believably accommodate the new larger interior.
-The Dwemer Steam Centurion that guarded the main doorway/ramp has been replaced by two roaming Telvanni Guards.
-The 2 Centurion Spheres have been left to patrol the outskirts of the stronghold; so your stronghold will still be the first since the fall of Resdayn to be guarded by Dwemer Animunculi.

The interior of Tel Uvirith has been changed more dramatically.

In the Lower Tower:
-The patrolling Centurion Sphere has been entirely removed, to ensure unobstructed hallways.
-The entry lobby has had one crystal and some pillars removed, allowing for a less claustrophobic space.
-A new guards' quarters/common area has been added to the bottom floor; along with multiple NPCs, containers and decorations.
-Corritar, an Altmer Battlemage has been added to the entry lobby to act as a steward for Tel Uvirith.
-The second floor of the Lower Tower has had obstructive growths removed, furniture moved around and more shelves added to aid in player decoration.
-The corridor to the Dungeon doorway has been shortened considerably- the dungeon itself has been left entirely untouched.

In the Upper Tower:
- The entry hall has been made much more open, the staircase and levitation shaft have been moved up one floor.
-A Telvanni Guard, and other NPCs have been added. Among them is Brelyna Maryon, a Mage from the mainland offering spellmaking services.
-A large storeroom has been added, to accommodate enough supplies for the new residents of Tel Uvirith.
-The vanilla ‘master bedroom’ pod of Tel Uvirith has been changed into a mini library.
-The vanilla ‘dining room’ pod of Tel Uvirith has been left largely unchanged.
-The shaft leading to the exit door to ‘Ulvirith’s Grave’ has been shortened.
-A new large pod has been added to the very top of the tower, to act as a private chamber for the Master of Tel Uvirith, modeled after the chambers of the other Telvanni Councilors.
-This private chamber contains a new key that unlocks something in Tel Uvirith.

The mod also includes a very short, simple quest that I created as my first foray into quest/dialogue writing. It's easy enough to find, start and complete, so be sure to talk to the new residents of Tel Uvirith.