Professional Documents
Culture Documents
The Complete
Guide
Contents
1. General Playing 4
1.1. Dribbling 4
1.2. Pass 5
1.3. Shoot 5
1.4. Feint 5
1.5. Defence 5
1.6. Goal Keeper 5
1.7. Set Pieces 5
1.8. Restart 6
1.9. Playing a 1 player Exhibition game.
1.10. Playing a Cup tournament
1.11. Playing a league competition
2. Training mode 7
2.1. Free training environment 7
2.2. Challenge training 8
3. Master League 13
3.1. How it Works 13
3.2. Playing the Master league 14
3.3. Transfers 17
3.4. Good Buys 19
4. Formations & Strategies 20
4.1. Formations 20
4.2. Strategies 20
5. Free Kicks & Set Pieces 22
5.1. Freekicks 22
5.2. Free kick techniques 22
5.4. Throw – Ins 24
5.5. Penalties 24
6. Tactics & Playing Techniques 25
6.1. 1-Star Difficulty 25
6.2. 2-Star Difficulty 25
6.3. 3-Star Difficulty 25
6.4. 4-Star Difficulty 26
6.5. 5-Star Difficulty 26
6.6. Referees 27
6.7. List of Referees and their styles. 27
7. Camera Setup 29
7.1. Camera Positions 29
8. Secrets 30
8.1. PES Shop 30
The Complete
Guide
1. General Playing
This section talks you through how to perform each skill. A controller on screen shows you what you need to press.
1.1. Dribbling
Dribbling
D-pad or left analogue stick.= Dribbling
R2+Direction = feint
(As Above then release all buttons to Auto-Side Step)
Auto-Sidestep + Forward Direction = Nutmeg
Auto Sidestep + R1 + R2, Then Diagonal Direction = Sidestep Feint
Sidestep+Opposite Direction = Backwards Dribble
R2 button = jump
R1 button = Traps ball whilst running.
Press Opposite direction to way player is facing when trapping the ball at chest to knee height = Overhead Flick
As Above Then R2 + Opposite direction when ball is chest height = Multiple flick and volley.
[],[]+X = Double Shoot Feints
[],[],[]+X=Triple Shot Feint
[],[], R1= Chip Feint
Rotate Right Analogue Stick Through 360 Degrees = 360 Spin/Zidane Turn
Whilst Running from Left to Right Push Up Right the Down Right just before you touch the ball.
As you receive the ball hold R1 and push direction you are running in = Knock And Go
Centreing
O = Cross into middle of the box
Double tap O = Cross to near post
Triple tap O = Cross along the ground
L1 + O = Cross to the far post
1.3. Shoot
[] + direction (with power bar) = Shot (direct shots do not have a power bar)
L1 + direction = Loop shot 1
R1 + direction (or double tap []) = Loop shot 2
1.4. Feint
Press R3 twice in the direction of movement = Step over dummy 1
L1 twice = Step over dummy 2
R2 twice = Step over dummy 3 (single step over)
R3 in direction on movement, then in another direction = Kick dummy 1
[] + X + direction = Kick dummy 2
O + X + Direction = Kick dummy 3
X + O (before crossing) = Kick dummy 4
1.5. Defence
X OR []
O = Sliding
[] = Clear (when you have the ball)
Corners
Direction + O (with power gauge) use left or right to curve the ball whilst it’s in flight.
Direction + X = short corner
Freekick pass
X + Direction = passes ball along the ground
L1+ O = passes ball through the air, push up and down to change the trajectory.
∆ = Through ball pass along the ground
1.8. Restart
X + Direction = Throw in
O + Direction + Long throw
∆ + Direction = Throw for player to run on to.
Goal Kicks
X = Pass to nearest man
O + Direction = long kick down field
Challenge training: Aim for a high score while having fun practicing aspects of your game.
Beginner lesson: Enables players to learn basic techniques for winning games.
Controls: Enables players to learn the controls for various situations.
Offsides: Yes / No Decide whether or not players can be offside in training sessions
Restarts: St. Members only / Both Sets which team restarts the game if the ball goes out of
play.
Data Recording Interval: 1 – 600 sets the data recording interval for use with the play again function.
Play Again: Assign / don’t assign. Assigns the button to operate the play again function.
Time: Day / Night / random Enables games to be played in the day or at night.
Season: Random / Summer / Winter. Enables games to be played either in Summer or Winter.
Weather: Random / Fine / Rainy. Enables games to be played in Fine or rainy weather.
Stadium: Random / Clubhouse* / San Siro / Catalonia Stadium / North-east stadium / Orange
Arena / Bayern Stadium / Monaco Stadium / Trad Brick Stadium / Nakhon Ratchasima / Estadio Gran Chaco / Cuito
Cuanavale / Amergio Atlantis / Stadio Delli Alpi / Stadio Olimpico / Blue Bridge Stadium / Red Cauldron / Kanji Dome
/ Dietro Monte Stadium / Porto Folio / Queensland Park / Haze Hills. Choose where your game is played. For more
details see the stadium Guide.
Ball Effect*: Yes / No. Enables the selection of a rainbow effect on the ball during replay scenes.
Training mode
Challenge training: Aim for a high score while having fun practicing aspects of your game.
Original dribble challenge*: Create a course and practice your dribbling
* must be unlocked.
The Training breaks down into 8 sections, with each section containing five subsections with increasing difficulty.
Dribbling: Dribble the ball around and between cones against the clock.
Passing: Pass the ball between players without allowing the opposition to intercept it.
Manual Pass: Manually pass the ball between cones.
Free Kick long pass: Hit free kicks at targets in the penalty area.
Free Kick Shoot: Try to hit the targets in the goal, whilst avoiding the wall.
Ball Possession: You must keep possession of the ball against an increasing number of opponents.
Attack: Score goals against the opposition.
Defence: Prevent the opposition scoring against you with a decreasing number of defenders.
Upon successful completion of each subsection you earn the following points.
1* 10 PES
2* 50 PES
3* 100 PES
4* 200 PES
5* 400 PES
Dribbling
The dribbling challenges are all about being able to
maintain control of the ball at high speed. Good players
to use are those with high dribble speed and dribble
accuracy, such as Owen, Raul, Roberto Carlos etc.
2* Run through the 22 cones in under 30 seconds. This course requires you to go in and out of cones, but again once
you know where the cones are shouldn’t pose you any real problems.
3* Run through the 28 cones in under 32 seconds. The courses start to get tougher, you will need to be able to
4* Run through the 28 cones in under 40 seconds. This is a tough course; from the start you are asked to reverse
direction 4 times before going in and out of cones. The last two cones are very narrow too. This course will need some
practice.
5* Run through the 31 cones in under 50 seconds. The first time you attempt this course 50 seconds will seem
impossible. But after some practice you should be able to complete it in around 1 minute. From there all you can do
Passing
These challenges are all about passing the ball between
two or more players. Select people with good passing
stats. The trick to completing this section is to avoid
passing the ball back to the person who gave it to you. You
get more points for passing to someone who is not next to
you, and didn’t pass you the ball keep the passing simple,
don’t take unnecessary risks and you should do well. You
need to score greater than 1000 to pass each challenge.
2* Pass the ball between 4 of your players without letting the opponent intercept the ball.
Just keep the ball moving, don’t take too many risks and this should be relatively straightforward. 31 is a pass
3* Pass the ball between 3 of your players without letting the opponent intercept the ball.
This is the same as the 2* challenge, but with 3 players rather than 4. The same advice applies here. 44 is a pass
4* Pass the ball between 5 of your players without letting the 2 opponents intercept the ball.
Keep the ball moving at all times, play simple passes, and try to pass across the circle whenever it is safe to do so.
Score over 45 to pass.
5* Pass the ball between 4 of your players without letting the 2 opponents intercept the ball. This is the same as the 4*
challenge, but as you now only have 4 players it’s harder to make the angles to pass the ball across the middle of the
circle. As before keep it simple, try to pass to the person who isn’t next to you and didn’t pass you the ball whenever
possible and don’t take too many risks. 55 should be a pass.
Manual Pass
This is the simplest and easiest of all the challenge sections. First of all change the camera angle you are using to
long. This makes it easier to judge the direction required for each pass. Then using the right analogue stick (R3), push
it in the direction you need to pass the ball in. When your happy you have the direction right press the stick down
to play the pass, a power bar will begin to rise, simply release the analogue stick to stop the power gauge and play
the pass. Be careful after the pass has been played as you can swerve the ball using the analogue stick. Aim for the
centre of the cones, and remember that the harder the shot is, and the closer to the centre the more points you get.
1000 points are required to pass each section. Any player with good passing stats is suitable for this challenge.
1* Manually pass the ball between two cones. Simply get the direction right and hit the pass as hard as you dare. Very
straight forward.
2* Manually pass the ball between two cones. This is the same as before, but you have to do it twice, once up the
screen and then down screen.
3* This is the same again, but this time you have to aim to the bottom right, then to the bottom left.
4* Again you have to pass the ball between the cones, this time you have to do it 4 times. Bottom right, bottom left,
Top left and top right.
5* The final challenge combines the first 4 in that you have to pass the ball between the cones 6 times. Left, right, up
* For more details on how to take free kicks see the free kick guide.
Ball possession
This challenge is all about keeping the ball. You select 11 players and have to keep the ball whilst more and more
opponents join against you. The challenge continues until you have amassed 1000 points. The closer to the
opponent’s goal you keep the ball the quicker you earn points. The best way to complete these challenges is to
simply stay in the corners as long as possible and pass the ball when anyone tries to challenge you. Try to go from
one corner, back to the edge of the box, along the 16-yard line and into the other corner, and then repeat. Don’t pass
unless you are challenged, and be aware that the opposition players join he play from the right hand side of the pitch
(The bottom of the screen as you look at it) Select a goal keeper, and then pick the 10 best passers a team has to
offer. Brazil, Real Madrid and Manchester united are all good teas to use for this challenge.
Attack
Starting on the halfway line you have to take on the defenders and try to score. You get points if your shot goes wide
or over, but nothing if it comes back off the woodwork or is saved. You also gain points if you are fouled, but not many.
1000 points are needed to clear each stage. The way to complete this challenge is to move the ball about. In the early
stages the defenders and goal keeper don’t press you at all so you can get a player wide and cross for a player to
score very easily. When you get to the 3* level the defender mark players so it becomes tougher to score. 1-2’s, shot
fakes and through balls are all very useful to unlock the defence, another good way to score is to drag the goalkeeper
out of position and square the ball to a free player. The 5* challenge is very difficult. It gives you one attacker against 2
defenders and a goalkeeper. This is where your dribbling and shot faking skills are needed. All you can really do is run
at the defenders and try to make them commit to a challenge so you can skip past them and get a shot on target. Be
patient and an opportunity will eventually arise. Any players with good passing and shooting skills can be used to clear
the first 4 challenges, but the final challenge requires a player with good dribbling skills, good technique and excellent
shot accuracy. Ronaldo, Owen, Raul and Totti are all good choices.
1* You have 4 attackers against a defender and a goalkeeper, and 3 attempts to score.
2* You have 2 attackers against 2 defenders and a goalkeeper, and 3 attempts to score.
3* You have 4 attackers against 3 defenders and a goalkeeper, and 3 attempts to score.
4* You have 2 attackers against 2 defenders and a goalkeeper, and 3 attempts to score.
5* You have 1 attacker against 2 defenders and a goalkeeper, and 2 attempts to score.
Defence
These challenges test your defensive ability. You have to prevent the opposition from scoring and then clear the ball
out of play or over the halfway line. 1000 points are needed to clear each stage. The way to clear these challenges
is to be aggressive and press the player on the ball. They do not pass the ball about very freely so if you can apply
pressure to them and make well-timed challenges you shouldn’t have any problems. Try to avoid any rash challenges,
and don’t try to dive in, as fouls give you zero points. Good players to select for these challenges are defenders who
have high Defensive stats, and good speed. Players like Nesta, Rio Ferdinand, Sol Campbell and Jaap Stam are good
choices.
1* You have 2 defenders and a goalkeeper against 1 attacker who have 3 attempts to score.
2* You have 2 defenders and a goalkeeper against 2 attackers who have 3 attempts to score.
3* You have 2 defenders and a goalkeeper against 4 attackers who have 3 attempts to score.
4* You have 1 defenders and a goalkeeper against 2 attackers who have 3 attempts to score.
5* You have 1 defenders and a goalkeeper against 4 attackers who have 3 attempts to score.
Connect passes
This section shows you how to play a short pass by pressing X, a long pass by pressing O and how to use the
directional pad / analogue stick to beat the opponent to the ball.
Transfer frequency:
1*: The COM team will not transfer any players.
2*: The COM team will be reluctant to transfer any players.
3*: The COM team will carry out transfers.
4*: The COM team will actively carry out transfers.
Acquisition difficulty:
1*: The COM team will usually accept a proposal if the points are sufficient.
2*: The COM team will consider its own position before accepting a proposal.
3* The COM team will apply strict conditions before accepting a proposal.
View Information
L1 or R1 Cycles through the 4 leagues
Team management
Formation: The formation set here will be the basic formation for your team.
Negotiations: Place to negotiate with COM or other players when hoping to acquire a new player.
Team History log: Displays records for your club dating back 15 seasons.
Training: Carry out team training.
Modify player number: Change the shirt number of your players
Edit team: Enables you to edit not only your team, but also all club teams.
Training promising players: Edit your promising players stats here
Calendar: Check the schedule for the entire season and the results of past games.
Foreword
The master league mode (ML) involves creating and managing a team
by acquiring players to win the championship. Your team will belong to
one of the 4 regional leagues, consisting of East, west, north and south Europe. By achieving good results in the
regional leagues you will be able to enter the WEFA championship and compete against the leading teams in the other
leagues. In addition you can acquire points to provide resources for successfully managing the team. Try your best to
win games, collect points and acquire your favourite players to create an ideal team.
Promotion to division 1.
If your team finishes first or second in Div 2 you participate in the playoffs. If your team finishes first or second in
the playoffs you are promoted to Div 1.On the other hand if your team finishes 13th or lower in division 1 you must
participate in the playoffs and will be relegated to Div 2 if you finish in third or fourth place.
Your results from the previous season in Div 1 determine whether you can enter the WEFA championships. Teams
from the 4 regional leagues compete against each other for the championship. Victory in this competition gives the
winner the reputation of being the strongest team. To enter the WEFA championships qualifying round you must finish
in 3rd – 6th place in Div 1. And then to enter the finals you must finish first or second in the qualifying group. Finishing
first or second in your regional Div 1 puts you straight into the WEFA championship finals.
As well as the WEFA championships the teams from the 4 regional leagues also compete against each other for the
masters cup. To enter the masters cup come in 3rd or 4th place in the WEFA championships qualifying group league or
win any one of the 4 regional cups.
During the season the league and cup games take place at the same time. An off-season period lasting the equivalent
of 8 games is available when the season schedule has been completed. The off-season period can be used for player
negotiations and warm up games.
You can acquire and train youth players for your team. After the development period id over the player can no longer
be improved. This can be used to produce the ideal player.
Youth players can be acquired from the youth player category.
Teamwork
Teamwork indicates the level of co-ordination between players. When players first join your club their teamwork
values become vastly reduced, but they will increase once the player gets used to their new teammates. The player’s
teamwork stats will increase at different rates if he is a starting member of the team or a reserve.
Salary points for players fluctuate depending on what division and ranking the players team is in. Points are added as
a team moves up the rankings.
Player condition
Fluctuations in the stamina and physical condition of players are carried across to subsequent games. Using players
who are out of condition in consecutive matches delays the recovery process, so try to remain aware of the condition
of all players as the games proceed.
Team training
Put your team through their paces in the training mode. Training gives a clear understanding of the teams overall
condition and the condition / skills of individual players. It is a vital tool for developing game strategies.
It is possible to edit the club team data at your own will. Edit the flag, strip, team name, home stadium and every other
parameter in line with your own preferences. The new data will be saved in the option file and used for all modes. Data
edited in the edit mode will also be used in the master league.
WEFA: The abbreviation of “Winning Eleven Football Association” The WEFA championships and WEFA maters cup
are managed by this association.
WEFA Championships
The results of the previous season determine which teams can enter this tournament. An exciting competition is
guaranteed.
Since the participants consist of teams, which have won the cups in the 4 regional leagues, and of teams eliminated
from the WEFA championship qualifying round this tournament has a very high level of competition.
Play-offs
These games are played between the bottom 2 in Div 1 and the top two in Div 2. In this mini league the D1 teams are
fighting to remain in their division and the D 2 teams are fighting for promotion.
Pts: An abbreviation of points. Includes points used to acquire new players and to pay players salaries, and points
used to train promising players.
Points held: Number of points held after this weeks total has been added / subtracted from it.
Division 2:
Fulham
Brescia
AS Monaco
RC Lens
Auxerre
Benfica
WE United
PES United
3.3. Transfers
Negotiations
Apply: Select a player you wish to acquire.
Negotiation list: A list of players you are considering making an offer for.
Release: Enables you to issue a rejection notification towards any player or add him to
your discharge list.
Release list: Players you have released from there contracts and `
are available for a free transfer
Set negotiation parameters (in): Set parameters for players you are trying to buy
Concluded (in): Players who have recently joined your team
Negotiations broken down (in): Players who will not join you on the terms offered.
Set negotiation parameters (out): set parameters for players other teams are trying to buy from you.
Concluded (out): Players who have recently left your team
Negotiations broken down (out): Players who will not join another team on the terms offered.
About negotiations: What they are and how they work.
Apply
Select by team
Select by nationality
Show all players (alphabetically)
Set conditions and search: Enter the search conditions to find and select the player you wish to acquire.
Search option: Sets the options for the search function.
Search options
Include edited players yes/no
Include retired players yes/no
Include injured players yes/no
About negotiations
What are negotiations?
To create the strongest team it is necessary to acquire players from other teams and release players from your squad
whilst maintaining a balanced team. Such operations are known as negotiations.
Begin by selecting the player you wish to negotiate with. You can carry out negotiations straight away, or keep a
record of the player on your negotiation list. Having selected a player, adjust the contract conditions, such as the
transfer points and contract period. You will receive a reply from the player’s team the following week.
When the negotiations are successful, and they are settled within the first 4 negotiating rounds of the season, or in the
off season then the player will be immediately transferred to your team. If the negotiations are settled in the 5th – 8th
negotiating rounds of the latter part of the season the player will be transferred in the off season.
This is the end of negotiations. You can attempt to renegotiate the following week.
Check the negotiating partners conditions and send a reply. If the conditions are not confirmed they will automatically
cease.
When entering the off-season, proposals for renegotiations will be received from players in your squad who are
reaching the end of their contracts. Check the negotiation details and decide whether to renew their contract or not.
If the negotiations are not confirmed they will be carried out automatically and the contract will either be renewed or
rejected.
Since these negotiations are proposed to the player, you only have to view the negotiation details. If you do not want
to lose the player try to renegotiate his contract.
You can propose negotiations and release players from the 13th to the 15th week (1st – 3rd negotiating rounds), the 23rd
to the 25th week (5th – 7th negotiating rounds) during the off-season period (9th – 15th negotiating rounds). The transfers
of free agents and renegotiations can be proposed between the 23rd to the 25th week, and during the off-season
period. The week after each negotiation period is restricted to receiving and sending replies.
Types of negotiations
Transfers: Used to acquire players who have more than one year left on the contract with their team.
Free agent transfer: Used to acquire players within the last 6 months or at the end of their contract period with
their team. You can propose negotiations near the end of the season within the 5th – 7th
negotiating rounds or during the off-season period. In these cases transfer points are
not needed.
Trade: Use when you wish to acquire players in return for your own players. When the player you are
offering has less points than the player you wish to acquire you must make up the difference
with additional transfer points.
Loans: Used to acquire a player for a certain time period. When this has passes the player will return
to his original team. The team the player is based with is paid points in a lump sum.
Renew: Your players can propose renegotiations in the last 6 months of their contract period. In the
off-season players at the end of their contract will propose renegotiations. Transfer points are
not needed in these cases.
Contract renegotiations used to acquire youth players: As youth players are owned by your team no transfer points
are needed to resign them.
Loan transfer points: These are paid to teams to borrow their players; they are paid upon
concluding negotiations.
Salary points: Points paid to the players per season as salary. These are paid weekly.
Negotiation tips
The possibility for successful negotiations increases as the player’s team’s results improve. The higher the division
and the better your results the easier it is to acquire powerful players. It’s also a good idea to wait till the off-season
before attempting to sign a player used in the starting line-up of another team
GK Mondragon
GK Sereni
GK Frey
DF Alpay
DF Dario Simic
DF Numan
DF Bermudez
Mid Karpin
Mid Locatelli
Mid Berkovic
Mid Abdullah
CF Palermo
CF Lee Chun-Soo
CF Kuyt
CF Kalou
All these players have less than 1 year left on their contracts, have wages
under 600 PES and at least 1 special ability.
4-5-1A
4-5-1B
4-4-2A
4-4-2B
4-4-2C
4-3-3A
4-3-3A
4-3-3B
4-3-3C
3-6-1A
3-6-1B
3-5-2A
3-5-2B
3-4-3A
3-4-3B
3-4-3C
5-4-1A
5-4-1B
5-4-1C
5-3-2A
5-3-2B
5-3-2C
4.2. Strategies
Strategies can be set to either Manual or Semi Auto style.
If you choose to set up Manual Strategies you can use them in game by pressing L1 and the relevant button, which
corresponds to what you have chosen. To add a strategy simply press X beside your choice.
If you choose to use Semi Auto the computer will help with your strategy Automatically but you still choose which
options you wish to employ.
Manual
No Strategy: Play without any particular style or set strategy.
Normal: Play with a balanced approach.
Centre Attack: Emphasise attacks from the centre of the pitch.
Right Side Attack: Emphasise attacks from the Right Wing.
Left side Attack: Emphasise attacks from the Left Wing.
Opposite side Attack: Keep a player on the opposite side of play.
Change Sides: Switches the positions of the two Wide midfielders.
CB Overlap: Have the Centre Back or Sweeper (Libero) join the attack.
Zone Press: Apply pressure when the oppositions has the ball. Close down the opposition.
Counter Attack: Leave the Forwards up front without much support and play on the break.
Offside Trap: Bring the Defensive line forward for two seconds to try and catch the opposition
offside.
Formation A: Set your own formation and strategy and then save.
Formation B: Set another formation and strategy and save for future use.
Semi Auto
No Strategy: Play without any particular style or set strategy.
Normal: Play with a balanced approach.
Centre Attack: Emphasise attacks from the centre of the pitch.
Right Side Attack: Emphasise attacks from the Right Wing.
Left side Attack: Emphasise attacks from the Left Wing.
These free kick types are mostly for the visual part of the free kick, the don’t really have that much to do with the
actual free kick - so all of which is explained below will work for you, whether you fancy taking your free kicks with
Roberto Carlos, Del Piero or anyone else. Here goes:
When you are taking a free kick you can alter the shot type with the leftmost control stick;
If you press is upwards when you press the shot button, your shot will be very hard and stiff, without swerving.
If you press the control stick downwards as you press the shot button, your shot will be soft, and very swerving.
Basically, if you want to master the free kick technique, you have to use he control stick. At least, when you are taking
your free kicks.
After you’ve pressed the shot button, you can make the ball curve right or left by pressing right or left. (Relative to the
camera angle you see, when you are taking the free kick - not the in game camera angle.)
Remember, if you’re player is right footed, and you try to swerve the ball to the right of him, he’ll of course make an
outside foot kick. Anyone who has ever played real life football will know this. If you take an outside foot kick, the ball
can’t swerve more then about a third of swerve that can be achieved with an inside foot kick.
- If you press the control stick a little bit up (to make it a hard, non-swerving ball) and then gently tap the shot button,
you can take a low, hard shot that will sometimes (if you’re lucky) go under the jumping wall and right into the back of
the net.
You can also do this an inch or two next to the goal, to force the keeper to block it out, giving you a corner. (This really
puts a could chill down your buddies spines.)
PES 3 - The Complete Guide: Free Kicks & Set Pieces Page 22
5.3. Corners
We all have our own methods for corners but PES3
has given us a couple of little presents with the R1/
2 buttons, which I’m going to explore for you.
Before blindly tonking the ball into the box, have an idea in your head what you wish to do. Know where you want the
ball to go, who to, and what he’s going to do with it, ie. Lay it off, head it back across goal or go for the head himself.
For the final ‘Spurs’ touch you want a Sheringham type to head it backwards whilst your other players attack the ball.
NB. When crossing to the near post, it is difficult to score from the first header. This is because of the power you put
on from the corner and the player making the header more than likely having his back to goal. If you try to head the
ball goalwards as the ball zips to the near post, chances are it will gain height more than power.
*hold R2
*held left/right depending on the swing you want, if any (ie. for an outswinger you would hold diagonal up/left).
*press O until you get no more than a two-thirds power before releasing.
This will result in a high, looping ball to the far post where you will have someone coming in to attack the ball. If you
chose an outswinging corner you may be in an excellent position to score a header, if not the best thing to do is head
it back across the goal where one of your strikers can finish it. Strikers with good reaction skills will thrive on these
corners.
These will make a good change to your uniform corner and if you hone this skill in training, it makes a great surprise
set-piece to shock a mate with.
PES 3 - The Complete Guide: Free Kicks & Set Pieces Page 23
5.4. Throw – Ins
In PES3 you control the Player receiving the
ball and NOT the thrower. By using the D-Pad/
Analogue you move the player into the area you
want to receive the ball and press X for a short
throw and O for a long one.
5.5. Penalties
Aim using the D Pad/Analogue and press []/X to shoot. To direct the keeper just use the D Pad/Analogue Stick.
PES 3 - The Complete Guide: Free Kicks & Set Pieces Page 24
6. Tactics & Playing Techniques
Short of coming round your house and showing you how to play, this is where you learn all the methods you will need
to beat any opponent with (almost) any team. It won’t happen overnight - it’s taken me months! - But practise often
and it will come. I have written each section so that each one corresponds to the level of skill required to win a game.
Obviously, if you’re an old hand at Pro Evo, then you might do cheeky things like rounding the ‘keeper or shooting
from 40 yards, but if this is the case then you probably don’t need any help in this department.
The opponent will very rarely intercept short passes, so full advantage should be taken of this opportunity. Make short
passes from goal kicks or free kicks until your star-dribbler has the ball. All that needs to be done now is to nestle the
ball neatly into the back of the net :-).
In defence, just press the player with the ball and possession should be turned over to your team with ease. Avoid
using slide tackles, as the chances are it will land you in the ref’s book.
As long as you know the basic controls for the game, you really shouldn’t have any trouble comfortably winning
games at 1-Star Difficulty. I can win a ten minute game scoring 40+ goals, so the lack of a challenge means I rarely
play games at this level. You should be too good for 1-Star within a couple of weeks of playing.
Sliding tackles need to become a part of your repertoire at this stage. You need to be able to effectively win the ball
without giving away free kicks or penalties. Make good use of any corners or free kicks and don’t be afraid of taking a
direct shot if it’s at close range. If you can, use one-twos to split the defence open for an easy chance on goal.
Take advantage of the A.I. players’ rigidity. Defensive players will converge around the ball carrier, leaving an awful lot
of space for your speedy centre-forward to dart in unmarked.
Use your full-backs to support your wingers in attack. Get your winger to lure the opposite full-back out from their
position, then unleash a through pass forward for your own full-back to run onto and make a cross.
Depending on your knowledge of football as a sport, it may take between a fortnight to a few months to perfect.
Firstly, you need to find out what your team’s strengths are and play your matches accordingly. For example, if you
play as Nigeria, you need to take advantage of their high speed and attacking stats by attacking constantly in a
barrage of shots and high-speed dribbling to frustrate their defence. If France is your choice then play like them and
dominate the midfield and control the possession.
Remember, if they don’t have the ball, they cannot score. Don’t be afraid to play “negative football” and concentrate
on shutting down all their attacks. Of course if the opposition’s defence is weak, then this method is not such a
good idea. If, however, you are 3-2 up with 2mins on the clock, do not bother trying to get a fourth as the resulting
counterattack could bury your lead.
Pass intelligently. Do not simply hoof the ball upfield and hope for the best. Look for unmarked players in open space
Practise set-plays often to take full advantage of the opportunity to score without any defensive pressure. I am able to
score from 80% of corners even at this level.
Switch between the flanks to confuse the opposition. This takes a bit of practise but it is a very impressive technique.
Trevor Brooking gets particularly excited about this. To switch, hold the d-pad towards the opposite flank and press the
long pass button (usually (O)) and fill the gauge until it is roughly 2/3 full.
Do all these things and before long you should be able to start taking on the big boys.
Constantly try to find methods of creating goal-scoring chances. Every pass should be forward and any confrontation
with the opponent should be avoided by passing early. Take advantage of any “star” players you have in your team.
Master the first-time pass and shot to catch your opponent on the break.
You have to make every goal scoring chance count. Do not hesitate or make too many touches with one player as
you increase the risk of losing possession. Use your own judgment to determine whether a shot is practicable and
work upon improving your reaction times to allow you to react quickly to a defensive press. Once a player within arms
length of you then you will almost certainly lose the ball unless you pass immediately.
Use feints effectively to acquire free kicks near the edge of the box. You should be able to score most free kicks within
30m of goal. Do not waste a single set piece; scoring from corners is a particularly effective way to win matches.
This is a relatively short section, but there’s a lot to learn here. Learn it and you will be well on your way to winning
regularly at this level.
That’s right, luck. There are some games where you will do everything right, and still you will fall foul of the other
team getting a lucky deflection or a dubious penalty decision, and there is nothing you can do to avoid it! It can be
frustrating, but it creates a very realistic and tense atmosphere in each and every game.
Your best friend in 5-Star is the scanner. Using this, you can easily see where there is space for your players to run
into. It never lies! This helps because you can view areas of the pitch otherwise invisible on-screen.
As a general rule, you should not pass the ball anywhere that you cannot see on screen. So, unless you are
phenomenally talented, those 40-yard ground passes are not going to get through. Just keep it simple, and
concentrate on building up a solid attack line.
You will very rarely score more than three goals in a game, so once you have reached this amount you should
concentrate on defending your own goal, as there is nothing more annoying than throwing away a solid lead through
lapse defending.
The opposition defence are extremely efficient at shutting you down, and will do so within a second or two of receiving
the ball. Be swift in your actions, and try to hold the majority of ball possession.
6.6. Referees
There are sixteen different referees of different nationality to choose from in Pro Evolution Soccer 3. Each Official
has his own individual style of refereeing and some can be more lenient or harsher than others. For example, what
constitutes a Yellow Card for one may be a Red Card offence for another.
Phillipp Semmelweis
Moderate/Tolerant. Allows game to flow. You are likely to get
away with more fouls with this referee. He will book you for
harsher challenges but don’t expect many Red Cards to be
waved around.
William Gilbert
Moderate style. Will produce the Red Card for nastier
challenges. Allows the game to flow with use of the advantage
rule and produces a few yellow cards.
Heinrich Hausen
Lenient to moderate style of Refereeing. He does tend to let
many fouls go but will use both Yellow and Red cards for repetitive fouling or dangerous tackles. Not so harsh on the
tackle from behind but be careful.
Enrico Cecchetti
Harsh style. No messing around with this guy, as he isn’t afraid to produce the cards. Most fouls will get a Yellow but
expect a straight Red for anything sinister. Lets the occasional foul go without booking anyone but very rarely. A strong
disciplinarian.
Sergei Diagiliev
A good mixture. Lets the game flow, not prone to booking unless it’s a clear-cut foul. Will use mostly Yellows but knows
where the Red is kept for the more nastier foul.
Miguel Serveto
Harsh style. Books almost all fouls and isn’t afraid to show the Red Card at any stage of the game. Be careful if he is
the Referee as you may find several players missing.
Mondrian
Loves the Yellow Card. Lets the occasional foul go without a booking but only likely to send a man off for two Yellows.
Joseph Monnier
Consistent with the Yellow Card. Tends not to use the Red but stops play for most fouls. Moderate referee.
Pyrrhos
Very Harsh. More likely to show a Red Card than a Yellow. Lets very few fouls go without booking a player so expect
to finish the game without your full compliment of players.
Toure
Very Harsh. Shows a lot of Reds but can be very inconsistent which means it can sometimes be difficult to tell what
you are going to get. 9 times from 10 though, a foul results in a booking.
Harun
Consistent with the Yellow Card and will book most things. Only likely to send men off for two bookable offences.
Moderate style but very keen on the Yellow card.
Maya Cankoy
Harsh but inconsistent style. Tends to show lots of Reds but very few Yellows. More likely not to book someone than
flash the Yellow. Anything remotely dangerous and your player will walk.
Wu Shun-Hai
Lenient style. Doesn’t let the flow play too much with the advantage rule but doesn’t show many cards neither.
Kang Jae-On
Moderate yet inconsistent style. Shows a few Yellows and the odd Red Card but nothing too harsh. Lets the
occasional foul go without booking anyone.
Suzuki Hirohiko
Moderate to Harsh style. Will show the Red Card for dangerous tackles but can be inconsistent and use this when a
Yellow would suffice. The less contact in the foul the less chance of a card.
Normal Short
There are 10 different options available fro this particular Camera setup. Default option means that the camera stays
pretty central when it follows the play but this can be varied from 1-9 depending on how much of an angle you want on
play. 1 is a mild angle and 9 means that camera and angle will swing from end to end.
This camera option is the closest to the play.
Normal Intermediate
There are also 10 different scales to choose from in this camera view. Again the gradient 1-9 depends on the angle of
the camera and how much it will sweep from side to side. 1 is a mild angle and 9 means that camera and angle will
swing from end to end.
This camera option is the closest to the play.
This Camera option is slightly further away from play allowing you to be less dependant on your mini pitch.
Normal Long
As with the other two Normal options there are 10 gradients on the Camera angle but it is further back from the pitch
allowing to see a lot more of what is happening in other areas of the field.
Wide
The widest view of the pitch possible. This allows you to see nearly all the players on the screen and means that you
are not likely to use the mini pitch radar. Players appear smaller due to the camera position.
This too has the standard angle variations from 1-9 and default.
Broadcasting
Standard Television Camera view - Slightly high up from the pitch. Stays central and is one of the best views for
playing the game.
Broadcasting 2
Similar to the original broadcasting camera view but this one sweeps from side to side.
The camera stays central meaning that the corners of the pitch appear far away.
Broadcasting 3
As with Broadcasting 2 but this camera view zooms in close to the play when it is on the near touchline.
Zoom
This camera option means that you get really close to the play as it “zooms” in close and drifts out a bit depending on
the action.
Vertical Short
The view from behind the goal. This short camera view means that you get close up to the play and have to depend a
lot on your mini pitch radar.
Vertical Intermediate
Slightly further back from play but the view is still from behind the goal. A lot of dependence on the mini pitch Radar.
Vertical Long
A much wider view of play from behind the goal. As with the others, the mini pitch radar plays an important part.
Display when PES are earned: Off//On (allows you to see how much money you have earned after each game.
PES Auto save: Saves the game automatically after each match.
Edit appearance (Hair style) 1000 PES: The Hairstyle option will be added to the Create Player/
Appearance settings.
Edit appearance (classic shorts) 500 PES: Classic Style Shorts will be added to the Edit Team/Strip
option in Edit Mode.
Exhibition Stadium 500 PES: The Training Ground will be added to the Stadium menu.
Training Ground 500 PES: An extra Training Ground will be added for Free Training
Purposes.
Double Speed match 1000 PES: Allows you to play Ultra quick matches at twice the normal
speed.
Fan Appreciation 100 PES: Allows you to Replay the Background Music in the Game
Option gallery.
Teams 1000 PES: Allows you to add your own custom Teams.
Change Club/Trade Free Agent: Allows you to transfer players between Clubs in Edit Mode.
Edit Team Strategy 3000 PES: Allows you to create Team Strategies & Tactics in Edit Mode.
Original Dribble Challenge 500: Allows you to take part in your own created Dribble
Challenge, which will be added to the Challenge Screen.
You then select the player’s positions. Whichever position you select first will be his preferred position. You then select
his nationality, favourite foot, age, weaker foot accuracy and special freekick style (A-F)
A = Default setting
B = Del Piero / Zidane
C = Robberto Carlos
D = Default Option 2
E = David Beckham
F = Default Option 3
Next set your players appearance, ability settings and special abilities then your new player is complete. You can then
stock that player into the edited players folder.
PLEASE NOTE THAT YOU CANNOT INSERT CREATED PLAYERS INTO CLUB TEAMS.
The only way to add a created player to a club team squad is to overwrite an existing player. This is the reason why
WE and PES united are in the club teams section, so that you can overwrite there players and transfer them to the
correct team.
Modifying Players
This does exactly what it says. It allows you to modify the stats and appearance for any player in the game (Except for
the default Master league players). If a player has the wrong haircut, doesn’t look like his real life counterpart, or has
the wrong default position, you can change it here. You can also alter a players stats and special abilities if you feel
the need to do so.
Delete
This section allows you to delete any stocked created players.
Register player
This section is broken down into 3 areas.
This section allows you to alter the national team squads. Any player can be transferred into there national team.
To do this you select a national team, then pick the player you want to transfer out of the squad. Next select the player
you want to replace him with.
This section allows you to alter the default starting 11 for the club teams, and also allows you to transfer international
players who do not currently belong to a club team into the chosen squad. You can also add the players bought from
the PES3 shop into club sides using this option.
To transfer international players to a club team you must select the club side you want the player to play for, then
select and unregistered block. Then select the international player you want and he will be inserted into the club side’s
squad.
This section is the most important addition to PES3. You can now transfer players from club team to club team.
You can’t transfer any player who is currently in a team’s starting 11, or on the subs bench directly. You must first edit
the squad so the player you want to transfer is not in the first 16 at his club. You can then transfer the player to the
correct club team.
The reason for this is that if you transferred a player who is currently in the starting 11 to a different team, this would
leave the initial team with only 10 players on the pitch, which is unacceptable.
To transfer a player simply Highlight an unregistered block in the team you want to move the player to, and then select
the player to be moved. The two then switch places. You can also do this the other way round by selecting the player,
and an empty slot in the team to be moved to.
HOWEVER
No matter what you do to a player, he will always remain at his default club in the modify players section.
You can rename him, change his stats and appearance, then transfer him to a new club, BUT in the modify player
screen he will still be at his default club. His appearance and stats will be what you altered them to, but he will not
move from his initial team.
Edit Player
Create Player: Create a new player
Modify player: Modify the appearance and performance of
existing players
Delete: Delete created players
Register*: Register a created player to a team
Number: Change existing player number
Enter Number: Enter a 4-digit number
Create player
Player name: Change player name, announce name and the
name on the shirt
Position: Alter players’ position
Basic Setting: Players Nationality, age, foot, weaker foot,
injury tolerance etc.
Appearance: Alter how the player looks
Ability: Change the players’ ability settings
Special Ability: Give your player a special ability
Stock: Stock current created player
Reset: Reset current player
Base copy: Copy an existing player.
Appearance
Skin colour: 1 – 4 (Caucasian to African)
Face: 1 – 117 + Build a face option
Face size, length: 1 – 8
Face size, width: 1 – 8
Eye colour 1: 1 – 3 (The whites of the eye)
Eye Colour 2:(Cornea) Black 1 – 2, Dark gray 1 – 2, Brown 1 – 2, Light blue 1 – 2, Blue 1 – 2, Green 1 – 2,
Hair style*: 1 – 199
Hair colour: 1 – 62
Bandana colour ( If applicable): 1 – 8
Facial hair: No or 1 – 62
Facial hair colour (If applicable): 1 – 8 or same as hair colour
Sun glasses: No or 1 –2
Colour of glasses (If applicable): 1 – 8
Mask: 1 – 2 (Protects Cheek bones, or nose)
Mask colour (If applicable): 1 – 8
Cap (GK only): yes / no
Colour of cap (if applicable): 1 – 8
Wristband: No, Left, right or both
Tape: Yes / no (Tape around the players ankles)
Sleeves: Seasonal, Always long or always short
Boots: 1 – 7 (Options 5 – 7 are Adidas boots)
Base colour: 1 – 8 (Not available for Adidas boots)
Line colour 1: 1 – 8 (Not available for Adidas boots)
Line colour 2: 1 – 8 (Not available for Adidas boots)
Tongue colour: 1 – 8 (Not available for Adidas boots)
Studs colour: 1 – 8 (Not available for Adidas boots)
Height: 148 – 205 Cm
Weight: 74 – 123 Kg
Physique: 1 – 5
Default: restore default settings
Build face
Select the general type for each face part and make detailed adjustments to angles and positions.
Skin colour: 1 – 4
Eye’s, Brows: A – J
Angle of brows: +1 - +3
Brow height: -1 - +3
Position of eyes: -3 - +3
Angle of eyes: -3 - +3
Size of eyes: -3 - +3
Cheeks: A – D
Nose: A – E
Height of nose: -3 - +3
Width of nose: -3 - +3
Chin: A or B
Mouth: A or B
Thickness of Lips: -1 - +3
Size of mouth: -3 - +3
Position of mouth: -3 - +3
Jaw: -3 - +3
Ability
Attack: 1 – 99 (1 – 79 White, 80 – 89 yellow, 90 – 94 Orange, 95 – 99 Red)
Defence: 1 – 99
Balance: 1 – 99
Stamina: 1 – 99
Top speed: 1 – 99
Acceleration: 1 – 99
Response: 1 – 99
Agility: 1 – 99
Dribble accuracy: 1 – 99
Dribble speed: 1 – 99
Short pass accuracy: 1 – 99
Short pass speed: 1 – 99
Long pass accuracy: 1 – 99
Long pass speed: 1 – 99
Shot accuracy: 1 – 99
Shot power: 1 – 99
Shot technique: 1 – 99
Free kick accuracy: 1 – 99
Curling: 1 – 99
Header: 1 – 99
Jump: 1 – 99
Technique: 1 – 99
Aggression: 1 – 99
Mentality: 1 – 99
Special ability
Select a special ability for your player from:
Dribbling
Post player
Position
Reaction
Scoring
Playmaker
Passing
Both feet feint
P.K
1–1 score
Long throw
1–touch pass
Outside
Marking
D-line control
Freekick
Penalty GK
1 0n 1 ability GK
Edit strip
Home strip: Change home strip
Away strip: Change away strip
Edit strip
Strip: change strip
Name on strip: change numbers, letters on strip.
Edit strip
Shirt: 1 – 59 styles (select 3 colours, one primary and two secondary)
Shorts: 1 – 23 Styles (select 3 colours, one primary and two secondary)
Socks: 1 – 16 Styles (select 2 colours, one primary, one secondary)
Captains’ armband: White, red, yellow or blue.
Name on strip
Style of name on back: 4 styles to pick from plus choose the colour of the text or turn it off.
Club badge on shirt: Left breast, Central, Right breast or off
Number on back of shirt: 4 Styles to choose from plus change the colour.
Number on shorts: Left leg, right leg or off.
Flag
Select flag for use: Choose from 64 club flags, 56 National flags and 64 blank slots.
Create and Edit: Create a new flag or edit one of the existing ones.
Select component: Select a component from 202 options including balls, banners, animals, crosses etc.
Font: Enters text as an element.
Colour: Change colour of the component
Move: Allows you to move and resize the component
Move linked components: Enables you to move and resize components that have been linked together.
Layer processing: defines how the selected components overlap.
Grid: Places 6 different types of grid over the flag to aid symmetry
Clear: Clears component.
This is potentially a very useful tool, as it allows you to transfer edited data from one option file to another without
overwriting the entire option file.
So if you download an option file, which has corrected player names, you can import that to your current option file by
going to this option, then selecting player data, and then player names. The names are then copied to your current
option file, but nothing else is altered.
You can use this feature to amend player names, player attributes, player appearances, Kits, Squad numbers, Flags,
starting 11’s, formations etc. -- BUT -- You can’t copy transfer data from one card to another. If you register a player
with another squad, then try to copy this to another option file it will not work, and the players return to there default
clubs.
1: Player data, which allows you to copy all items, just the player names, just the player appearances, just the player’s
stats, or each team to your option file without altering anything else.
2: Team edit data. This allows you to copy such data as, all items, the flags, the strips, team information or each team
to your memory card without altering the players.
These options give you much more flexibility if you choose to update your option file, and allow you to be selective
over which areas of the game you choose to alter.
Option File
Here you can toggle the auto save function on or off, save the current option file, load a new option file, or load your
old PES2 data file into PES3. Doing this will copy any edited default player data from your PES2 option file to the
PES3 option file.
Editing Teams
This section allows you to modify the teams within the game.
For International teams, only the strips can be altered, But Club teams are fully editable, their Team name, Strips,
Flag, team colours and home stadium can all be altered.
Editing Kits
This is broken down into three sections.
1: Edit Strip. Allows you to choose the shirts, shorts and socks from the various styles available. You can also change
the kit colours. The shirts and shorts have 3 colours to play with, the first colour being the most predominant, and the
second less so, and the third is for the little details. The socks give you two colours to play with. This section also
allows you to choose the colour of the captain’s armband.
2: Name on strip. This section allows you to choose the style and colour of the lettering on the back of the shirt. Where
the badge is placed on the front of the shirt, alter the style and colour of the number on the reverse of the kit, and
change the position of the number on the shorts. All of these options can also be turned off.
Edit Flag
You’re initially given two options here.
1: Select a flag to use, which allows you to select an existing flag to use for the selected team.
2: Create and edit, this feature allows you to edit any of the 120 existing flags, it also gives you 64 new flags to use or
edit, as well as supplying you with a blank canvass to create your own flag from.
You are given 8 slots to put icons in to create your flag, and you can also select the background colour for the flag.
Select a slot to use, and then you are given the following choices.
Select Icon: This allows you to select one of the 192 available icons.
Font: Add text to your flag, and also select the font.
Colour: Alters the colour of the Icon or Font you have chosen
Move: Allows you to position the Icon or font where you want it.
Layer Processing: allows you to select in which order the Icons and fonts are layered on top of each other. This is
related to the slot number.
Grid: This applies a grid to your flag to aid in the positioning of Icons and Fonts, there are different grids available for
use.
Clear: Clears font or Icon.
Once finished you can save the flag to the folder and apply it to your chosen team.
Pro’s and Cons: Austria are poor defensively and lack pace all over the pitch, but they have a pretty good winger and
a Useful OMF.
Pro’s and Cons: Belgium are weak at the back, but they have 3 decent strikers.
Key Players: Mbo Mpenza (CF), Emile Mpenza (CF), Sonck (CF)
Pro’s and Cons: Bulgaria have two good wingers and two decent strikers, but they are weak in midfield and
defensively poor.
Key Players: Balanov (CF), Todnov (CF), Pelav (SMF), Mela Peokov (SMF)
Pro’s and Cons: Croatia have very poor defenders, an average midfield and two good strikers.
Key Players: Dari Misic (CBT), Rabaic (SMF), Stanic (SMF), Balaman (CF), Bolsic (CF)
Pro’s and Cons: The Czech republic have two good wingers, a good OMF and an OK striker, but they are weak
defensively, and they lack pace up front.
Key Players: Netret (SMF), Popochski (SMF) Rosicky (OMF), Smicer (CF)
Pro’s and Cons: Denmark have a good keeper and strikers, but they lack pace defensively.
Key Players: Sorensen (GK), Martin Laursen (CBT), Ronnedahl (SMF) Sand (CF) Tomasson (CF) Jorgensen (OMF)
Pro’s and Cons: England are a very good team, they have good players in all positions. But they lack height up front.
Key Players: Campbelll (CBT) Dyer (SMF) Scholes (OMF) Beckham (SMF) Owen (CF) Vassel (CF) Rooney (CF)
Pro’s and Cons: Finland have a good keeper, an exceptional OMF and an OK striker. However they are weak in both
full back positions and in midfield.
Pro’s and Cons: France are one of the best teams in the game, they have quality players in every position. No real
weakness aside from the Goalkeepers occasional errors.
Key Players: Barthez (GK) Silvestre (CBT) Lizerazu (SB) Thuram (SB) Makelele (DMF) Viera (DMF) Zidane (OMF)
Henry (CF) Trezeguet (CF)
Pro’s and Cons: Germany have one of the best keepers in the game along with 3 good right wingers. Defensively they
are poor, and there strikers are decidedly average.
Key Players: Kalm (GK) Schmeiger (SMF) Kfore (CF) Balotz (DMF) Damitzler (SMF) Nojinime (SMF)
Pro’s and Cons: Greece have good attacking players but are weak at the back, and the squad lacks depth.
Key Players: Dabizas (CBT) Machlas (CF) Giannakopoulos (SMF) Niniadis (OMF)
Pro’s and Cons: Hungary have a good goalkeeper, and that’s about it. The rest of the squad is pretty poor.
Pro’s and Cons: Eire have a good keeper and strikers, but are let down by there average defence and midfield.
Key Players: Given (GK) Carr (SB) Duff (SMF) Keane (CF)
Pro’s and Cons: As ever Italy have a very good team, with good players in most positions and possibly the best strike
force in the game. There only real weakness is in the full back position.
Key Players: Buffon (GK) Nesta (CB) Cannavaro (CB) Totti (CF) Vieri (CF) Del Piero (CF) F. Inzaghi (CF)
Pro’s and Cons: Holland have an exceptional squad. This team has no real weakness.
Key Players: Van Zer Haar (GK) Zergen (SB) Darit (SMF) Van Der Merle (CF) Van Zer Gaart (OMF) Kluibald (CF) Van
Mistelroom (CF) Seenork (OMF) Mahaali (WF) Ovemnars (WF) Hasseubalink (CF)
Pro’s and Cons: Northern Ireland have a good SMF and that’s about it, there defence is poor and the strike force is
average at best.
Pro’s and Cons: Norway have good attacking options, are solid defensively and average in midfield.
Key Players: Johnsen (CB) Riise (SB) Bakke (OMF) Solskjaer (CF) Flo (CF) Carew (CF)
Pro’s and Cons: Poland have a good keeper and an exceptional striker. The rest of the team is very average.
Key Players: Ricardo (GK) Rui Jorge (SB) Figo OMF) Sergio Conceicao (SMF) Rui Costa (OMF) Pauleta (CF)
Pro’s and Cons: Romania have a good spine (GK, CB, DMF, OMF and CF’s) but are weak down the flanks.
Key Players: Popescu (CB) Lobont (GK) Mutu (CF) Ghioane (DMF) Chernat (OMF) Illie (CF)
Pro’s and Cons: Russia are weak defensively, but have good strikers
Key Players:Titov (OMF) Semak (CF) Khokhlov (DMF) Alenichev (SMF) Izmailov (SMF) Beschastnykh (CF)
Pro’s and Cons: Good forwards, excellent passers in midfield, poor defenders.
Key Players: Kritalstalic (CB) D. Stantovic (OMF) Dormo Konacevic (CF) Mjatavic (CF) Keznan (CF)
Pro’s and Cons: Slovakia have a half decent striker, but the rest of the team is just terrible.
Pro’s and Cons: Slovenia have average forwards, A weak defence and lack pace all over the pitch.
Pro’s and Cons: Spain have very good players in every position, but they do lack pace.
Key Players: Casillas (GK) Helguera (CB) Valeron (OMF) Xavi (DMF) Joaquin (OMF) Raul (CF) Diego Tristan (CF)
Pro’s and Cons: Sweden have an average defence and midfield, but they have good strikers.
Key Players: Ljungberg (OMF) Allback (CF) Kallstrom (OMF) Larsson (CF)
Pro’s and Cons: Switzerland lack pace, and have a very ordinary team. They have a good CB and DMF, as well as a
decent SMF and striker.
Key Players: Hemloz (CB) Comiletti (SMF) Seda (CF) Vonel (DMF)
Pro’s and Cons: Turkey are a very good team with excellent mifielders, strikers and goalkeeper, their weakness is an
average defence.
Key Players: Rustu (GK) Basturk (OMF) Belozoglu (OMF) Tugay (DMF) Okan (OMF) Nihat (CF) Hakan Unsal (SMF)
Sas (CF) Hakan Sukur (CF)
Key Players: Rebrov (CF) Shevchenko (CF) Serebrennikov (OMF) Melashchenko (CF)
Pro’s and Cons: Good going forwards, one of the best SMF in the game, weak defensively.
Pro’s and Cons: Cameroon are pretty good in all departments, they have excellent strikers, but the midfield and full
Key Players: Song (CB) Wome (SMF) Ndjitap (SMF) Olembe (OMF) Etome (OMF) Eto’o (CF) M’Boma (CF) Job (CF)
Pro’s and Cons: Egypt have one average striker. The rest of the teams is well below par.
Pro’s and Cons: Morroco have an average striker, the rest of the squad is very poor.
Pro’s and Cons: Nigeria have exceptional strikers, and have good players down both flanks. There weakness is a poor
keeper and CB’s.
Key Players: Babayaro (SB) Yobo (SB) Oliseh (DMF) Lawal (SMF) Agahowa (SMF) Okocha (OMF) Martins (CF) Kanu
(CF) Ogbeche (CF) Utaka (CF)
Pro’s and Cons: Senegal have a lack of pace at CB, there midfield is decidedly average, but they have good strikers.
Pro’s and Cons: South Africa have an average defence, a good midfield and a quality strike force.
Key Players: Fortune (SB) Zuma (SMF) McCarthy (CF) Nomvete (CF) Buckly (OMF)
Pro’s and Cons: Tunisia are weak all over the pitch.
Pro’s and Cons: Costa Rica are good going forwards, but weak defensively. They have good height up front and at
CB.
Pro’s and Cons: Jamaica are very weak all over the pitch. They have a half decent OMF and an OK striker.
Pro’s and Cons: Mexico are a very average side, with two good forwards.
Pro’s and Cons: The USA have good goalkeepers, a usefull midfield and two good forwards, but the CB’s are very
poor.
Key Players: Cheundolo (SB) Hejduk (SB) O’Brian (SMF) Donovan (CF) Stewart (SMF)
Pro’s and Cons: Argentina could be the best team in the game, they have no real weakness and exceptional players
all over the pitch.
Key Players: Samuel (CB) Ayala (CB) Veron (OMF) Zanetti (SMF) Aimar (OMF) Crespo (CF) Claudio Lopez (CF)
Ortega (OMF) Solari (SMF) Gustavo Lopez (OMF) Saviola (CF)
Pro’s and Cons: Brazil have excellent FB’s, wingers and forwards, there only weakness is the goalkeeper.
Key Players: Lucio (CB) Roberto Carlos (SB) Cafu (SB) Ze Roberto (SMF) Ronaldinho (CF) Rivaldo (OMF) Ronaldo
(CF) Amoruso (CF) Adriano (CF)
Pro’s and Cons: Chile have an average defence and wingers, but are excellent going forwards.
Key Players: Clarance Acuna (OMF) Salas (CF) Reinaldo Navia (CF) Pizzaro (OMF) Sebastiran Gonzalez (CF)
Pro’s and Cons: Columbia have a good keeper and forwards, but are weak in midfield.
Key Players: Montlagon (GK) Inan Coldona (CB) Castamino (CF) Bolaro (SMF) Anquel (CF)
Pro’s and Cons: Ecuador are defensively weak, but have good attacking options.
Key Players: Delacrez (SB) Alexie Aquinala (OMF) Kabitadez (CF) Oak Delmalo (CF) Angelnadez (CF)
Pro’s and Cons: Paraquay have good players all over the pitch, but they lack depth.
Key Players: Ayala (CB) Arce (SB) Acuna (OMF) Santa Cruz (CF) Gavilan (SMF) Alvarenga (OMF) Benitez (CF)
Pro’s and Cons: Peru are an average team with good attacking players.
Key Players: Jorge Soto (SB) Jayo (DMF) Pizzoro (CF) Mendoza (CF) Solano (SMF) Cuirlizza (SMF) Palocios (OMF)
Pro’s and Cons: Uruquay have a poor defence. But they have one of the best goalkeepers in the game and five
excellent forwards.
Key Players: Carini (GK) Recoba (CF) Forlan (CF) Chevanton (CF) Montero (CB) Dario Silva (CF) Magallanes (CF)
Pro’s and Cons: China are one of the worst teams in the game.
Pro’s and Cons: Japan are weak defensively and in midfield, but they have a useful strike force.
Pro’s and Cons: Korea lack pace at CB, but there SB’s, SMF’s and CF’s have exceptional pace.
Key Players: Lee Woon-Jae (GK) Lee Young-Pyo (SB) Song Chong-Gug (SB) Lee Chun-Soo (SMF) Ahn Jung-Hwan
(CF) Cha Du-Ri (WF)
Pro’s and Cons: Saudi Arabia only positive point is there GK, they are one of the worst teams in the game.
Pro’s and Cons: Australia are an average team, with a good keeper, and good attacking options.
Key Players: Bosnich (GK) Kewell (WF) Viduka (CF) Foxe (CB)
Pro’s and Cons: Bruxelles are an average team, there defence lacks pace but they have a good GK and 1 OK striker.
Pro’s and Cons: Praha have a very weak squad, and lack pace all over. There only real asset is a half decent SMF.
Pro’s and Cons: North London have good players in every position. No real weaknesses
Key Players: Seaman (GK) Campbell (CB) Ashley Cole (SB) Etame (DMF) Pires (OMF) Viera (DMF) Ljungberg (OMF)
Henry (CF) Bergkamp (CF) Kanu (CF) Wiltord (WF)
Pro’s and Cons: W M Village have good attacking players, but there defence is very average.
Key Players: hadje (OMF) Allback (CF) Vassel (CF) Delacrez (SB) Wright (SB) Katalone (OMF) Hendrie (OMF) Anquel
(CF) Balaman (CF)
Pro’s and Cons: Lancashire have a poor defence, but a good keeper, and very good attacking options.
Key Players: Friedel (GK) Hakan Sukur (CF) Duff (SMF) Dunn (SMF) Tugay (DMF) Yorb (CF) Andy Cole (CF)
Pro’s and Cons: West London Blue have good players in every position, no real weakness.
Key Players: Desailly (CB) Gallas (SB) Petit (DMF) Zola (CF) Hasseubalink (CF) Zergen (WF) Gronkjaer (WF)
Pro’s and Cons: Merseyside blue have poor CB’s, and a weak midfield, but a goog GK and forwards.
Key Players: Richard Wright (GK) Joseph Yobo (SB) Rooney (CF) Alexandersson (SMF) Romski (CF)
Key Players: Wome (SB) Boa Morte (CF) Malbranque (OMF) Legwinski (SMF) Marlet (CF) Saha (CF)
Pro’s and Cons: Yorkshire have a good GK and Excellent Forwards, But they are defensively weak.
Key Players: Robinson (GK) Harte (SB) Erik Bakke (OMF) Kewell (WF) Viduka (CF) Smith (CF) Bridges (CF)
Pro’s and Cons: Merseyside Red have a well balanced team with good players in every position. No real weaknesses.
Key Players: Dudek (GK) Hyppia (CB) Riise (SB) Gerrard (DMF) Heskey (CF) Baloum (CF) Owen (CF) Bermar (OMF)
Denpo (CF) Smiter (CF)
Pro’s and Cons: Lloyd are good going forward but defensively weak.
Key Players: Wright-Phillips (CF) Fowler (CF) Wantose (CF) Anelka (CF) Schmeichel (GK)
Pro’s and Cons: Trad Brik’s have no real weakness, they have exceptional players in most positions.
Key Players: Barthez (GK) Ferdinand (CB) Silvestre (CB) Gils (SMF) Roy Keane (DMF) Beckham (SMF) Scholes
(OMF) Van Mistelroom (CF) Fortune (SMF) Veron (OMF) Solskjaer (CF) Forlan (CF)
Pro’s and Cons: Tyneside have an average defence, but have excellent attacking options
Key Players: Given (GK) Solano (SMF) Dyer (SMF) Shearer (CF) Belasie (CF) Gavilan (SMF) Robert (WF) Clarence
Acuna (OMF) Jenas (SMF)
Pro’s and Cons: North East London have a poor defence and a weak midfield, but they have good forwards.
Key Players: Keller (GK) Anderton (OMF) Sherringham (CF) Keane (CF) Acimovic (CF)
Pro’s and Cons: East London have a weak defence and an average midfield. But the y do have a decent GK and
reasonably good forwards
Key Players: James (GK) Defoe (CF) Dailly (SB) Bowyer (SMF) Di Canio (OMF)
Pro’s and Cons: Azur have wonderful strikers, but are poor in midfield and defence
Key Players:Merguez (CB) Pikso (CF) Norma (CF) Gallardo (OMF) Jurovic (OMF) Slimcasila (CF)
Pro’s and Cons: Bourgogne have a good keeper and a decent striker, there defence is weak, and they have an
average midfield.
Key Players: Cool (GK) Fnegega (SMF) Kapo (OMF) Djibril Cisse (CF)
Pro’s and Cons: Aquitane have a weak defence, a poor midfield and one decent striker.
Pro’s and Cons: Rhone have a good spine (DMF, OMF and CF) but their defence lacks pace.
Key Players: coupet (GK) Dharasoo (DMF) Juninho (OMF) Anderson (CF) Govou (CF)
Pro’s and Cons: Launguedoc have good wingers, and a decent CB, but they are weak everywhere else.
Key Players: Le Boeuf (CB) Olembe (SMF) Swierczewski (SMF) Dahou (CF) Bakaboko (WF)
Key Players:Ronaldinho (CF) Hugo Leal (OMF) De Selva (CF) Ogbeche (CF)
Pro’s and Cons: Norb have a good CB a decent OMF and a usefull CF, but are weak everywhere else.
Pro’s and Cons: Rhein have good players in every position, no real weaknesses
Key Players: Butt (GK) Zirkovic (CB) Lucio (CB) Placente (SB) Ojigwe (SB) Basturk (OMF) Razetow (OMF)
Schmeiger (SMF) Nojinime (WF) Balitsch (DMF) Bierofka (SMF) Sebescen (SMF) Franca (CF)
Pro’s and Cons: Rekordmeister are a very good team, with good players all over the pitch, there only weakness is that
the CB’s lack pace.
Key Players: Kalm (GK) Lizerazu (SB) Sagnol (SB) Ze Roberto (SMF) Niko Konac (OMF) Hergreaves (SMF) Alber
(CF) Pizzaro (CF) Robelto Konac (CB) Balotz (DMF) Salihamic (SMF) Damitzler (SMF) Scholl (OMF) Santa Cruz (CF)
Pro’s and Cons: West Falen have poor CB’s, but good players everywhere else.
Key Players:Dede (SB) Evanilson (SB) Kejic (DMF) Ricken (OMF) Rosicly (OMF) Ewerthon (CF) Kemar (CF) Heinrich
(SMF) Amoruso (CF) Reina (CF) Odonkor (WF)
Pro’s and Cons: Hanseaten have 4 good strikers, but are weak in midfield and have a poor defence.
Key Players: Barbonez (CF) Mahanahikia (SMF) Romeo (CF) Ledesma (SMF) Meijer (CF)
Pro’s and Cons: Hauptstadt have a good keeper, and two useful forwards, the rest of the team are very average.
Pro’s and Cons: Ruhr have a poor defence, but are good in midfield and also have good attacking options.
Key Players: Poulson (DMF) Berne (SMF) Agali (CF) Asamoah (SMF) Moller (OMF) Sand (CF) Emile Mpenza (CF)
Pro’s and Cons: Weser are an average side with average players.
Pro’s and Cons: Peloponnisos are good in every position except the two FB’s
Key Players: Eleftheropoulos (GK) Bermutez (CB) Karembeu (DMF) Pedro Djorlevic (SB) Zetterberg (OMF) Giovanni
(CF) Nolak (SMF) Niniadis (OMF) Choutos (OMF) Alexandis (CF) Afarikay (CF)
Pro’s and Cons: Athenakos are Weak at the back, and have an average midfield, but they also have three good
strikers.
Pro’s and Cons: AC Milan have an exceptional defence, and very good forwards, there only real weaknesses are at
SB and DMF
Key Players: Dida (GK) Maldini (CB) Nesta (CB) Rui Costa (OMF) Shevchenko (CF) Filipo Inzaghi (CF) Seedorf
(OMF) Pirlo (OMF) Rivaldo (OMF) Tomasson (CF)
Pro’s and Cons: Roma have a very good midfield and a good forward line, but they are weak down the left hand side.
Key Players: Panucci (SB) Emerson (DMF) Totti (OMF) Montella (CF) Samuel (CB) Candela (SB) Cafu (SMF)
Delvecchio (CF) Cassano (CF) Marazzina (CF)
Pro’s and Cons: Emilia sud have an excellent GK and very good forwards, but there defence is poor and lacks pace.
Key Players: Pagliuca (GK) Nervo (SMF) Cruz (CF) Locatelli (CF) Signori (CF)
Pro’s and Cons: Longobardi have a good GK, two decent DMF’s and one of the best strikers in the game. But their
defence is very poor.
Key Players: Sereni (GK) Apilo (DMF) Guardiola (DMF) Roberto Baggio (CF)
Pro’s and Cons: Veneto have good pace at CB, but there midfield and attack are both very average.
Pro’s and Cons: Lombardia have exceptional forwards, good all over.
Key Players: Toldo (GK) F. Cannavaro (CB) Zanetti (SMF) Belozoglu (OMF) Sergio Conceicao (SMF) Recoba (CF)
Batistuta (CF) Almeyda (DMF) Okan (OMF) Vieri (CF) Crespo (CF) Morfeo (CF) Kabon (CF) Martins (CF)
Pro’s and Cons: Piemonte have an average defence, but an exceptional GK and Forwards
Key Players: Buffon (GK) Thuram (SB) darit (DMF) Camoranesi (SMF) Netret (SMF) Del Piero (CF) Di Viao (CF)
Montero (CB) Zambrotta (SMF) Trezequet (CF) Salas (CF)
Pro’s and Cons: Lazio have an exceptional attack and a very good midfield, but their CB’s lack pace.
Key Players: Mihaljlovic (CB) Stankovic (DMF) Cesar (SB) Fiore (OMF) Claudio Lopez (CF) Chiesa (CF) Corradi (CF)
Pro’s and Cons: Parma have a very average defence with good forwards.
Pro’s and Cons: Umbria have a weak defence, but good attackers.
Key Players:Grosso (SMF) Ze Maria (SB) Vryas (CF) Miccoli (CF) Baronio (DMF)
Pro’s and Cons: Abruzzi have a very average defence, but have good attacking options.
Key Players: Sensini (CB) Jakoroski (SMF) David Pizarro (OMF) Muzzi (CF) Jorgensen (OMF) Janker (CF) Nomvette
(CF)
Pro’s and Cons: Museumplein have an average Defence, but are good everywhere else.
Key Players: Lobont (GK) O’brian (SMF) Van Zer Gaart (OMF) Ibrahimovic (CF) Pienaar (SMF) Wamberto (OMF)
Litmanen (OMF) Machlas (CF)
Pro’s and Cons: Coolsingel are a poor team, but they have a fantastic forward.
Pro’s and Cons: Studhausplein have a good DMF and good attacking options, but they are weak down the left hand
side and their defence is poor.
Key Players: Yun Euikon (SB) Van Bokkul (DMF) Vonel (DMF) Rommedahl (SMF) Vennegoor (CF) Keznan (CF)
Pro’s and Cons: Lisbonera’s defence lacks pace and their midfield is very average. They do have a good striker
though.
Key Players: Moreira (GK) Tiago (DMF) Simao (WF) Zaoric (OMF) Nuno Gomez (CF)
Pro’s and Cons: Puerto have an average defence, but are very good in all other areas.
Key Players: Alinichev (SMF) Maniche (DMF) M. Ferreira (OMF) Deco (OMF) Helder Postiga (CF)
Pro’s and Cons: Esportiva lack pace defensively, their midfield is average but they have very good strikers.
Key Players: Rui Jorge (SB) Quaresma (SMF) Tello (SMF) Jardel (CF) Sa Pinto (CF) Cristiano Ronaldo (CF)
Pro’s and Cons: Valdai are very poor defensively, but they have an Ok midfield.
Key Players: Banarov (SMF) Pavlenko (OMF) Titov (CF) Kalinchenko (SMF) Danishevski (SMF)
Pro’s and Cons: Old Firm Green are very good going forwards, but their defence lacks pace.
Key Players: Thompson (SMF) Sutton (CF) Petta (SMF) Silma (OMF) McNamara (OMF) Larsson (CF)
Pro’s and Cons: Old Firm Blue have an average defence and midfield, but have good forwards.
Key Players: Fergusson (DMF) Lovenkrands (OMF) Numan (SB) Ronalgo De More (OMF) Caniggia (CF) Mols (CF)
Pro’s and Cons: Manzanares have a poor defence, there midfield is decidedly average but they have an OK attack
force.
Key Players: Albertini (DMF) Luis Garcia (SMF) Fernando Torres (CF) Doni (SMF)
Pro’s and Cons: Guadalquiver are good in ever position except SB.
Pro’s and Cons: Galicia Sur have poor CB’s but are very good everywhere else.
Key Players: Cavallero (GK) Mostovoi (OMF) Massoh (CF) Edu (SMF) Silvinho (SB) Coira (SB) Giovanella (DMF)
Vagner (DMF) Jesuli (SMF) Gustavo Lopez (OMF) McCarthy (CF) Kabitadez (CF)
Pro’s and Cons: Galicia Norte have good players in all positions except CB.
Key Players: Romero (SB) Valeron (OMF) Fran (OMF) Victor (SMF) Mahaali (WF) Diego Tristan (CF) Manuel Pablo
(SB) Djonovic (SB) Mauro Silva (DMF) Amavisca (SMF) Acuna (OMF)
Pro’s and Cons: Cataluna are good in every position, no real weaknesses.
Key Players: Frank de Mole (CB) Xavi (DMF) Motta (DMF) Mendiata (SMF) Kluibaud (CF) Saviola (CF) Fernando
Navaro (SB) Hofu (DMF) Riquelme (OMF) Luis Enrique (OMF)
Pro’s and Cons: Chamartin have an average SB, this is there only weakness. Possibly the best team in the game.
Key Players: Cassilas (GK) Roberto Carlos (SB) Makelele (DMF) Zidane (OMF) Figo (OMF) Raul (CF) Ronaldo (CF)
Cambiasso (DMF) Solari (SMF) Portillo (CF)
Pro’s and Cons: Donosti are good in every position, but they have average CB’s
Key Players: Weltevind (GK) Aranzabal (SB) Lopez Rekorte (SB) Xavi Alonso (DMF) De Pedro (SMF) Karpini (SMF)
Nihat (CF) Khokhlov (DMF) Barkero (OMF)
Pro’s and Cons: Naranja have poor SB;s but are good in every other position.
Pro’s and Cons: Constantinache have a good GK and three decent strikers, but there defence is average at best.
Key Players: Rustu (GK) Abdullah Svetic (DMF) Serhat (CF) Beschastnykh (CF) Rebrov (CF)
Pro’s and Cons: Byzantinobul have a terrible defence, but they do have good strikers.
Key Players: Berkam (CF) Sas (CF) Umit Karan (CF) Hakan Unsal (SMF) Montlagon (GK)
Pro’s and Cons: marmaras CB’s lack pace, but they have a good central midfield and the forwards are useful.
Key Players: Ghioane (DMF) Betsnomich (OMF) Shatshih (CF) Malashchenko (CF) Husin (OMF) Chernat (OMF)
Kosovsky (OMF)
Alternative formations:
Key Players:
Alternative formations:
Key Players:
Pro’s and Cons: Always Argentina have average defenders, but an exceptional midfield and strikeforce. Along with
possibly the best player in the game.
Key Players: Pumpord (GK) Burachara (OMF) Maradone (CF) Balono (CF) Pasaela (CB) Audiles (DMF) Kemps (CF)
De Stehano (CF)
Pro’s and Cons: Beloved Brazil have no weaknesses, and an OMF who might be the best player in the game.
Key Players: Lemon (GK) Jenio Cemar (CB) Juniam (SB) Faukan (DMF) Sokatez (OMF) Zito (OMF) Carea (CF)
Miuler (CF) Djawna Santoz (SB) Didu (DMF) Liveral (CF) Peli (OMF) Jailino (CF) Tosten (WF) Gaincha (WF) Gilmor
(GK)
Pro’s and Cons: Eternal England have poor defenders, but a good midfield and an excellent strike force.
Key Players: Bankes (GK) Gattoine (OMF) Warol (CMF) Honol (CMF) Lieker (CF) Keakan (CF) Charton (OMF) Filly
(WF) Marrius (WF) Greams (CF)
Pro’s and Cons: Forever France have a poor defence, But great midfielders and exceptional attackers.
Key Players: Bati (GK) Amaros (SB) Girosse (SMF) Tegane (SMF) Pratine (OMF) Papain (CF) Camtona (CF) Tissoux
(SB) Kopo (OMF) Rufteau (CF) Fontail (CF)
Pro’s and Cons: Genuine Germany’s only weakness is there average CB’s they have great players in every other
position.
Key Players: Maiger (GK) Beckenbauya (ASW) Hammer (OMF) Omerath (OMF) Nether (OMF) Seemer (OMF)
Brehne (SB) Schcter (OMF) Runmerike (F) Litbauski (WF) Methius (ASW)
Key Players: Zoffi (GK) Cabrine (SB) Antonione (OMF) Contei (WF) Matholia (OMF) Riviera (OMF) Bonipirte (OMF)
Simori (OMF) Viralli (CF) Manghini (CF) Riga (WF) Rozzi (CF)
Pro’s and Cons: Heroic Holland have no weaknesses and are almost certainly the best team in the game.
Key Players: Vunhoikelen (GK) Ronalgo Kuran (CB) Rijkaaud (CB) Vunenklma (SMF) Miunen (OMF) Van Bastin (CF)
Gulitz (CF) Klom (SB) Vunhamenem (CMF) Cuaijff (CF) Niilrens (CF)
Match mode:
Play an exhibition match or Penalty shoot out using any team in the game.
League mode:
Select 16 teams to play a round robin tournament against the COM, extra time and PK shootouts will not take place.
Cup mode:
Choose to play in the 32 Nation International cup with a group qualifying round and a knockout finals round, in one of
the regional cups, or in the KONAMI cup, in which you are free to choose the tournament format and the number of
participating teams.
Training mode:
The functions available include free training to allow the players to compete at leisure, Challenge training to compete
for points, Beginners lessons to learn the basic techniques for winning games and operation instructions to learn the
controls.
Edit mode:
Use this mode to alter player names and numbers or create original players. The flags, names and strips of club
teams can also be edited.
Player settings
Change button assignments on the controller, also change curser name and adjust curser change settings
GK Cursor on/off
This allows you to turn the goal keepers cursor on or off. (R2 or L2 to change)
L1 or R1 cycle through the National, Club and classic teams, Square Randomly picks a team from the current page, X
confirms your selection and Triangle takes you back to the previous page.
Strip Selection
Choose the uniforms both teams will wear during the game, Left and right cycle through the 4 possible combinations.
This screen also gives you a head to head comparison of each teams Attack / Defence / Teamwork / Speed and
Technique attributes.
Formation setting
Change Formation / Strategy settings
Button Config
You can change the configuration of the
controller you use during the match
Player Settings
Change the controller configurations and set the
speed that the cursor switches between players.
Entrance Scene
On / Off. Sets whether to view the players entering the pitch or not.
Sound Setting
Alter the Commentary / Music / Effects volume and balance.
Camera Type
Select the camera pan angle for the movable camera in front of the goal
Substitutions
Make substitutions
Formation
Select formation and adjust individual and team settings
PES 3 - The Complete Guide: Menus Page 61
Strategy
Select the strategy for the team
Kicker / Captain
Select free kick and corner takers, And pick a Captain.
Quick setting
Quickly configure a formation by choosing an overall strategy.
Stock
Stock current formation and settings.
Substitutions
L1 or R1 Cycles between Bookings / Kickers / Position / Condition
L2 or R2 Cycles between Players / Stats / Special abilities.
A Hexagon in the centre of the screen shows an overall view of each player’s ability, the bigger the area the better
the player. Two players can be compared by selecting one, then putting the cursor over the second. The two players
abilities are now overlaid in the centre screen, with the selected players ability in pink and the second player in purple.
When comparing players in the is way there overall stats are compared in two columns down the middle of the screen.
Up arrows show which player has the higher stats in different areas. A yellow arrow means that player has slightly
higher stats, an Orange arrow mean he has higher stats, and a red arrow means he has much better stats.
Formation *
Set Formation:
Sets position and roles of the players
Individual:
Sets instructions for individual players
Team:
Sets instructions for the whole team
1. Set Formation
Cancel
Default : Teams default formation
4-5-1 A : Well balanced formation
4-5-1 B : Defensive formation
When you put the cursor over a player you get a shadowed box around that position on the pitch, this shows the area
that player would be expected to cover. Select the player and you get a closer view of the pitch, with the defensive
third shaded in blue, the middle third in green and the attacking third in red. You have complete freedom to move the
player’s position anywhere on the pitch, but a darkened box shows where that player would be most effective. You
cannot alter the Goal keepers position.
The formation you play decides how many players can play in certain positions. For instance, you can only play one
player as a sweeper, but you can have 2 Centre Backs.
2.1 Attack
� ↑ �
Once you have selected a player you are given the following icon ← OK →
� ↓ �
2.2 Defence
Each player has a defence setting. This can be set at High / Normal / low this setting will control that players attitude
towards defending.
This can be set at Covering: Player will cover any player near him.
Zone: Player will mark any opposing player that enters his zone
Man: player will only mark his assigned man.
3. Formation – Team
Attack / Defence: Switch attack / defence level between auto and manual
Defensive system: Sets style of defence
Team strategy: sets the strategy for the team
List settings: Shows the teams instructions in an easy to view list form.
Normal: Defenders without mark settings will mark any player who enters there defensive area
Sweeper: A defender will be kept spare and the remaining defenders will mark the opponents. Select the player to be
kept free.
Line defence: The players will play to preserve the back line formation. In this case “Mark” settings on defenders will
be invalid.
Back line: The back line will be moved forward with the players defending further up the pitch. There are 3 versions of
this.
A: The strategy will be undertaken aggressively, but the players stamina will diminish rapidly
B: The strategy will be performed moderately
C: The strategy will be performed minimally, but the players stamina will last longer.
Zone press: Several of your players will apply pressure to the opposing player with the ball.
Offside trap: The back line will step forward and attempt to catch an opposing player offside.
Counter attack: Regardless of where the ball is attacking players will stay up front.
Strategy
Manual: Select 4 strategies to be executed with the L2 button and O [] X or ∆
Semi-Auto: Select one strategy to be executed with the L2 button and 3 to be executed automatically.
Formation A: Enables the settings for formation A on the game plan screen.
Formation B: Enables the settings for formation B on the game plan screen.
Copy to A: The current set details will be copied to formation A.
Copy to B: The current set details will be copied to formation B.
Choose 4 from
Semi-Auto - Strategy
Choose 4 from
Formation A – Strategy
Note: The use of formation A and B allows you to change formation during a game at the press of a button using the
same players on the pitch.
Kicker / Captain
Select a kicker: Select players to take Free kicks, corners and Penalties.
Choose a captain: Select which player captains the team.
The players selected here become the default set piece takers. But they can be altered during the game.
When selecting the corner takers it’s important to remember that if a left footed player takes a corner from the left the
ball will swing away from the goal, and if he takes a corner from the right it will swing towards the goal. The opposite is
true for right-footed players.
Quick setting
Button Config.
Default settings
Type 1: Centres the ball when its further back than the penalty area, also centres the ball if its close to the
penalty area or the sideline. Long passes are performed with the search method.
Type 2: Centres the ball when it’s further back than the penalty area, also centres the ball if it’s close to the
penalty area or the sideline. Long passes are performed with the manual method.
Type 3: Centres the ball only when it’s further back than the penalty area. Long passes are performed with the
search method.
Type 4: Carried out with L1 + O only. Long passes are performed with the search method.
Type 5: Carried out with L1 + O only. Long passes are performed with the manual method.
Left analogue stick move: On / Off: toggles use of analogue stick for player movement on and off.
Hit shoot button repeatedly for lob shot 2: Yes / No: Sets the use of the double tap lob on and off.
Normal short
Normal Intermediate
Normal long
Wide
Broadcasting
Broadcasting 2
Broadcasting 3
Zoom
Vertical short
Vertical Intermediate
Vertical long
On screen in game
The score is in the top right hand corner along with the flags of the two teams playing, which half it is and the time
The advantage symbol appears in the top left hand corner when applicable.
The radar is at the bottom of the screen, in the centre, and the home and away team names appear in the bottom left
and right corners respectively, along with that players attacking attitude bar.
Screen settings
Radar - Top / Bottom / Off: Choose the position of the radar
Name plate: On / Off: choose to view the players names or not
Time - On / off: display game time or not
Score - On / off: Choose whether to display the score line or not.
Strategy mark - On / Off: choose whether to view each players strategy mark or not.
Replay controls
[] save
X Change view
Start End replay
↑ Zoom in
↓ Zoom out
← Play forwards
→ Play Backwards
L1 or R1 Rotate view left or right
L2 or R2 View individual players throughout the replay
Select Control menu
∆ Play
O Press once to play or hold down to play in slow motion.
Whilst on this screen R2 changes the view of the stadium and L2 Removes and restores the game options.
Match details
There are 3 pages of data here, which can be cycled through by pressing L1 or R1
The home teams statistics are on the left, the away teams on the right with the headings down the middle.
Page 1
Shots on goal
Offsides
Fouls
Yellow cards
Red cards
Free kicks
Penalties
Possession (%)
Page 2
Possession (%)
0-15 mins
15-30 mins
30-45mins
0-15 mins
15-30 mins
30-45mins
The columns are totalled at the bottom, and do not add up to 100 as the ball spends time out of play. This is factored
into account and a percentage is given in the outside column.
Page 3
This page is an incident list of what has happened in the game. Shots, fouls, offsides, etc are listed here along with
who it was and when it occurred.
Once a player has been selected you get an overview of the pitch on the right hand side, along with a highlighted area
of where that layer has been on the pitch. This is colour coded so that bright yellow areas are the most frequented,
dark yellow are areas he went into a few times, right down to grey areas which that player never went into.
There are also screens telling you in which areas he had the ball and which areas he tried to pass the ball into.
In the bottom left hand corner of this screen are the number of passes, dribbles, shots on goal and other that the
player had during the game.
The right hand side of the screen provides a breakdown of the player’s performance as follows.
Pass
Completed / tried 3/4
Success rate (%) 75
Crosses completed / tried 1
Success rate (%) 100
Shots on goal
Scored / tried 2/7
Success rate (%) 28
Shots on goal 2
Shooting area
Left Middle Right
6 7 0
Situation FK 0 CK 0
Other 7 PK 0
Defence
Tackle 0
Intercept ability 0
Fouls 0
Offsides 0
N.B: - The figures used above came from Wayne Rooney during a 5* International cup game.
File types.
Formation Data
Date and time it was saved
The file size (Kb’s)
The team flags of the sides you have saved data for appear in the window, you can save up to 10 teams in each
Formation file.
Cup data
Date and time it was saved
The file size (Kb’s)
The Match length
The level of difficulty
Injuries yes / no
Competition type (konami cup, Euro cup etc)
No of players participating
Home and away yes/ no
The stage of the competition it was saved at.
Option file
Date and time it was saved
The file size (Kb’s)
Auto save on / off
How many Cups you have won
Player data Edited / default
Edit team Edited / default
No of PES
League data
Date and time it was saved
The file size (Kb’s)
Match length
Difficulty
Injuries yes / no
Season length Full / half season
Which teams you are using Club / national
Current position in season
Match mode
P1 Quick start: Skip the environment settings and go straight to a 1 player against the COM match.
Condition Home: ? ↑ � → � ↓
? = Sets the players conditions Randomly
↑ = Home team in Excellent condition.
� = Home team in good condition.
→ = Home team in Normal condition.
� = Home team in bad condition.
↓ = Home team in terrible condition.
Condition Away: ? ↑ � → � ↓
? = Sets the players conditions Randomly
↑ = Away team in Excellent condition.
� = Away team in good condition.
→ = Away team in Normal condition.
� = Away team in bad condition.
↓ = Away team in terrible condition.
Injuries: Yes / No. Sets whether the players can receive injuries during the game or not.
Max. Number of Subs: 3-7 Sets the number of players that can be brought on as substitutes during the game.
Match Type: Ex: Yes / No. Sets whether Extra time will be played or not.
: Goal: No / Golden goal / Silver goal (this option is blanked out if no is selected above)
: P.K: Yes / No Allows a game to be decided by a penalty shoot out if the score is level at the end of a
match. This option is automatically enabled when playing with the silver goal.
Weather: Random / Fine / Rainy. Enables games to be played in Fine or rainy weather.
Stadium: Random / Clubhouse* / San Siro / Catalonia Stadium / North-east stadium / Orange Arena / Bayern Stadium
/ Monaco Stadium / Trad Brick Stadium / Nakhon Ratchasima / Estadio Gran Chaco / Cuito Cuanavale / Amergio
Atlantis / Stadio Delli Alpi / Stadio Olimpico / Blue Bridge Stadium / Red Cauldron / Kanji Dome / Dietro Monte Stadium
/ Porto Folio / Queensland Park / Haze Hills. Choose where your game is played. For more details see the stadium
Guide.
Referee: Philipp Semmelweis / William Gilbert / Heinrich Hausen / Enrico Ceccheti / Sergei Diagilev / Miguel Serveto
/ Mondrion / Joseph Monnier / Pyrrhos / Toure / Proklos / Harun / Maya Conkoy / Wu-Shun-Hai / Kong Jae-on / Suzuki
Hirohiko / Random Choose who officiates your game. For more information see the referee’s guide.
Stadium Effects: Yes / No Set the effects that occur in the stadium during the game, such as the release of flares,
etc.
Attendance: Home: Random / 1-3* 1 star is a sparsely populated stadium, 3 star is a sell out.
Attendance: Away: Random / 1-3* 1 star is a sparsely populated stadium, 3 star is a sell out.
Ball Effect*: Yes / No. Enables the selection of a rainbow effect on the ball during replay scenes.
*This feature must be unlocked in the PES shop
The players will take Penalties in order from 1-5. If more penalties are required the players in positions 6-11 will be
used in order.
Environment settings
Season: Half / Full season. You can select from full season mode (30 games) and half season mode (15 games)
Injuries: Yes / No. Sets whether the players can receive injuries during the game or not.
Accumulated fatigue: yes / No Decide if fatigue from one match carries over to the next match or not.
Eligible teams: Club / International Choose if participating teams are club or national sides.
Auto save: yes / No. Sets whether to automatically save the results of the match in the game data or not. (this is
different from the auto save in the option file)
Cheat prevention save: yes / no. Sets whether to apply a penalty for resetting in the middle of a match or not.
Change environment: yes / no. Sets whether to allow environmental setting and adjustments after the start of a
match or not.
Stadium Effects: Yes / No. Set the effects that occur in the stadium during the game, such as the release of flares,
etc.
Ball Effect*: Yes / No. Enables the selection of a rainbow effect on the ball during replay scenes.
*This feature must be unlocked in the PES shop
Select Teams
Select 16 teams to play in the league. Select the players teams first.
X to select and confirm teams, or [] to randomly pick sides.
View information
Ranking table: Current standings
Consecutive wins: view graph of consecutive wins
Team Management
Formation: The formation set here will become the default formation for your team.
Team History log: View the teams records dating back 15 seasons.
Environment settings
11.9. Cups
International cup
Eligible teams National
Competition type Group League
Group name 1 – 8 / A-H
Number of teams 32
Number of players 1-32 / 32
Home and away No
Euro Cup
Eligible teams National
Competition type Group League
Group name 1 – 8 / A-H
Number of teams 16
Number of players 1-16 / 16
Home and away No
African cup
Eligible teams National
Competition type Tournament
Group name 1–8
Number of teams 8
Number of players 1-8/8
Home and away Yes / No
American cup
Eligible teams National
Competition type Tournament
Group name 1–8
Number of teams 12
Number of players 1 - 12 / 12
Home and away Yes / No
Konami
Eligible teams National / Club
Competition type Tournament / Group league / Round robin
Group name 1 - 8 / 1-8 or A - H / 1-8
Number of teams 3 - 32 / 1 – 32 / 3 - 16
Number of players 1 - 32 / 1 – 32 / 1 – 16
Home and away Yes / No
Auto save: yes / No. Sets whether to automatically save the results of the match in the game data or not. (this is
different from the auto save in the option file)
Change environment: yes / no. Sets whether to allow environmental setting and adjustments after the start of a
match or not.
Stadium Effects: Yes / No Set the effects that occur in the stadium during the game, such as the release of flares,
etc.
Ball Effect*: Yes / No. Enables the selection of a rainbow effect on the ball during replay scenes.
International Cup
Select 32 teams from the 56 national sides to participate in this world cup type tournament.
Euro Cup
Select 16 teams from the 31 European sides to participate in this European cup style tournament.
African cup
All 7 African teams to take part in this African Nations championship type tournament.
American Cup
All 12 American teams compete in this Copa America style tournament.
Asia-Oceania Cup
All 6 Asian and Oceanian teams take part in this tournament.
Konami Cup
Depending on whether club or national teams have been selected for this competition, and the style of tournament
decided upon you select either 16 or 32 Club or national teams to participate in this unique tournament.
View Information
Tournament table: View tournament table.
Team Information: View each player’s goals, assists, injuries and Bookings.
Goals, assists ranking: View the leagues top scorers and assisters.
Schedule table: view upcoming games.
Button Configuration: You can change the configuration of the controller you use during the match.
Enter Cursor name: Change the details of the player cursor displayed during the game. Data created here can be
selected in player settings.
PES shop: This shop provides various additional elements including modes and settings that can be acquired using
PES (Pro Evolution Soccer currency) collected in the game.
Button Config.
Default settings
Type 2: Centres the ball when it’s further back than the penalty area, also centres the ball if its close to the
penalty area or the sideline. Long passes are performed with the manual method.
Type 3: Centres the ball only when it’s further back than the penalty area. Long passes are performed with the
search method.
Type 4: Carried out with L1 + O only. Long passes are performed with the search method.
Type 5: Carried out with L1 + O only. Long passes are performed with the manual method.
Left analogue stick move: On / Off. Toggles use of analogue stick for player movement on and off.
Hit shoot button repeatedly for lob shot 2: Yes / No. Sets the use of the double tap lob on and off.
This is the Bar with 8 bars in the top left hand corner of the screen. The default setting is Semi-auto with 4 bars. The
number of bars denotes how quickly the cursor switches player during the game. If you set it to 8 bars the cursor will
automatically switch to the player nearest the ball with out any prompt from the player, 7 will switch slightly slower, 6
slower still etc. If you select no bars you get Manual control. This means that the cursor will only change player when
you press the L1 button. You can also set this option to Fix, which allows you to play as one fixed player throughout
the game. L1 and R1 buttons are used to change the number of bars selected.
GK Cursor on/off
This allows you to turn the goal keepers cursor on or off. (R2 or L2 to change)
Sound settings
Audio: Stereo / Mono: Change sound setting
Commentary: 1-3*. No stars turns commentary off,
Player name: Player / Number / No. Announcer will use players name or number.
Commentary Volume: 1-15
Sound effects: 1-15
Music: 1-15
Gallery
Cup gallery: View the trophies you’ve won in league and cup events.
Replay playback: Replay saved data.
Credits: Introduces the PES3 staff.
BGM*: Listen to tracks 1 – 14 of the back ground music from the game.
*must be unlocked.
PES shop
Display PES when earned: On / Off. Switches the display that appears when you earn PES points on or off.
PES auto save: On / Off. When the option file auto save is enabled PES points are automatically saved when earned.
Screen settings
Radar: Top / Bottom / Off. Choose the position of the radar
Name plate: on / off. Choose to view the players names or not
Time; On / off. Display game time or not
Score: on / off. Choose whether to display the score line or not.
Strategy mark: On / Off. Choose whether to view each players strategy mark or not.